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Engaging reluctant readers: Gamification through an interactive detective case file
By Gabrielle Mace, Cassandra Scott
Issue 131, Term 4, 2024
In the ever-evolving landscape of education, engaging students – particularly those who are reluctant readers – poses a constant challenge. At St Augustine’s College in Sydney, we implemented a long-running Murder Mystery game to captivate students who resist traditional reading methods, leveraging
Connecting through couch co-op: the important role of school libraries for social gaming groups
By Matthew Harrison, Jess Rowlings
Issue 123, Term 4 2022
Looking back at our childhoods, we often talk about the important role played by gaming and gamer culture in our social and personal development. Long before mainstream online play revolutionised the ways people play together, local couch co-op on a PlayStation 2, or sharing a single keyboard on a