Showing 1 - 5 of 5 results for Makerspaces

Tinkering, making and building in the school library

By Jackie Child

Issue 102, Term 3 2017

Computers touch our lives in so many ways, from movies to medicine, education to entertainment, gaming to government, construction to commerce. Computers and digital technology are at the centre of every industry and code is the language of computers, so it makes sense that we give our children the

School libraries support digital technologies

By Martin Richards

Issue 102, Term 3 2017

design thinking. The article ‘ Robots in the 2016 Australian classroom ’ provides an insight into different types of robots available for schools. Makerspaces Some libraries are even creating an area set aside for making. The activity in this space can include designing, tinkering, and engineer

School libraries enhancing student wellbeing

By Jackie Child

Issue 105, Term 2 2018

ls of academic achievement including completing Year 12, and possess better mental health, and a more pro-social, responsible and lawful lifestyle. Makerspaces within libraries encapsulate the 4Cs of future skills: creating, communicating, collaborating, and critical thinking. In addition, it is i

Engaging students with emerging technologies

By Chelsea Wright

Issue 94, Term 3 2015

'Why would a school library run a Tech and Gaming Club?' The obvious quick response is 'why not?' However, in reality a more comprehensive answer is required, because the question needs to be considered in terms of place (the library institution) and profession (librarianship). There are some p

Library makerspaces: revolution or evolution?

By Chris Harte

Issue 97, Term 2 2016

The makerspace movement is gaining momentum in the world of libraries, although it is not an entirely new concept. One of the first makerspaces built specifically to invigorate the hearts, hands, and minds of young inventors opened in 1876. Established by Thomas Edison in the New Jersey hamlet of M